![]() You solve five deaths at a time to unlock the next level of the investigation, and even though the puzzle gets trickier, it’s never unwieldy. While there’s not a pre-set order in how you tackle the game’s solutions, it’s built-in structure (you traverse the ship from floor-to-floor) makes each section of the game feel achievable and not too overwhelming. Much of that has to do with the design’s robust simplicity there’s few extraneous elements in Obra Dinn’s presentation. In a game setup that scans as “oh man, this is going to be twee as hell” Obra Dinn breathes better than Gone Home or Firewatch. The resources on hand are enough to solve for all of the crew members’ fates, even though you’ll probably need to revisit a couple scenes multiple times. (Without spoiling anything, let me just tell you some shit went down on the Obra Dinn.) Where a lot of games would really push the structure’s novelty in your face, to equally thrilling and annoying ends, Obra Dinn avoids being too cute throughout the entire in-game investigation. Some magical realism enters the fold-turns out, you have a “Momentum Mortem” stop-watch that allows you to revisit the exact moment of each crew members’ death. ![]()
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December 2022
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